BACK TO SCHOOL: 7 Israeli companies helping the world’s students learn from afar

Edtech has been a booming sector for years, but the ongoing coronavirus (Covid-19) pandemic has made it more essential than ever

James Spiro 13:4603.09.20

As countries around the world battle with some of the ways they reopen their schools, there’s never been such emphasis placed on remote learning and tele-education classes. Suddenly, kids all over the world are plugging into screens from their homes to catch up on their syllabus as they continue lockdowns brought on by the outbreak of Covid-19.


For every problem there is a solution: here, we highlight some Israeli companies that have helped assist in the Edtech space in one form or another. Let’s take a look.


EdTech. Photo: Shutterstock EdTech. Photo: Shutterstock



Name: Agree Online

Product: Online platform that helps children resolve conflicts before they escalate into cyberbullying

Year founded: 2016

Funding: Unknown

Founders: Miki Haimovich, Itai Brun, Rachelly Ashwall


Agree Online has been used by thousands of children to try to resolve some of the problems they may face before conflicts escalate to more serious bullying. Using their platform, children can find creative solutions through role-playing and digital activity. As more children move online, the risks of cyberbullying only increase. Currently, Agree Online is targeting platforms already popular among young people, such as Instagram, YouTube, and Whatsapp.




Name: CirQlive

Product: Integration platform to simplify online classes

Year founded: 2014

Funding: Unknown

Founders: Unknown


CirQlive’s MEETS platform integrates with existing platforms, such as Zoom, Webex, or Canvas, and helps teachers and students gather online for classes. It encourages student collaboration and includes calendar addons to help even the more disorganized students stay up to date with homework.



Name: Storyball

Product: Screenless toy helping children stay active

Year founded: 2017

Funding: Undisclosed

Founders: Chen Lev, Meir Biton, Yuval Lombrozo


Not every learning device is restricted to a computer screen. Storyball has developed a smart toy that uses stories and games to help children learn. Kids can select ‘skins’ and play in characters as they learn empathy, compassion, and social skills.




Name: Jolt

Product: App for ‘microcampuses’ to gather online and learn interactive skills

Year founded: 2015

Funding: $23 million

Founders:Lior Frenkel, Nadav Leshem, Nitzan Cohen Arazi, Roei Deutsch


Jolt builds a system of learning spaces, called Jolt Rooms, that offer experts the space to teach a skill. Anything from negotiation tips to storytelling, classes can be found via its app and reserve a space in a co-working space. Nowadays, classes can be taught online via platforms like Zoom. 



Name: CopyLeaks

Product: AI-based copyright and plagiarism checker

Year founded: 2015

Funding: $1.3 million

Founders: Alon Yamin, Yehonatan Bitton


This one is for the teachers, not the students. CopyLeaks is used by institutions and teachers to make sure that students don’t plagiarise their essays at university or high school. Using its cloud-based system, it can easily compare new pieces or work with any other previous item and detect whether or not it has been copied by the student.




Name: Texti

Product: AI tool to help students learn English grammar and vocabulary

Year founded: 2017

Funding: Unknown

Founders: Eyal Chloe Rosen


Texti is a service that uses artificial intelligence to teach youngsters the English language in a trendy and fun way. It creates personalized tasks based on the user experience by integrating personal interests of each user. This includes exercises that would incorporate movies, TV shows, or music starts in its content.





Name: TinyTap

Product: Online library of educational games

Year founded: 2012

Funding: $9.1 million

Founders: Oren Elbaz, Uri Lazar, Yogev Shelly


TinyTap is perfect for any child who is staying at home but still wants to keep learning. Its platform has more than 150,000 different games that are played by more than one million families each month. Games are created by teachers, meaning there is no coding knowledge necessary. They vary from language skills, social skills, or maths and science.