Ctech Gaming conference Ofir Katz וידאו

CTalk
“Designers are from Venus and programmers are from Mars”

Ofir Katz, Studio Manager at Clover Bite and Head of the Game Design department at Tiltan School of Design, speaks to CTech about the variety of skills needed to make a game


Ofir Katz
(Sinai David)

“One of the most complicated things about developing games is the fact that it is a very multidisciplinary act of combining people from all kinds of worlds,” explained Ofir Katz, Studio Manager at Clover Bite and Head of the Game Design department at Tiltan School of Design. “Designers are from Venus and programmers are from Mars.”
The school’s Game Design department allows students to learn how to design and program games. The three-year course offers a wide variety of skills that appeal to creatives and engineers - making for an interesting blend of alumni.
“They speak different languages, so teaching them to work together is one of our main focuses,” Katz continued. “It is not only artists and developers. You have the game designer, the producer, the businesspeople. You have all sorts of agendas in the team and everyone pulls the rope to their end. One of the things we teach our students is how to best work with other people so that the magic we all love in games will happen - when everything combines and fuses perfectly together."
You can watch the entire exchange in the video above.